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Projections, Polyhedra and Computer Graphics
by
John Hughes

MacMillan 115

Abstract: The geometry of polyhedral surfaces and the singularities of their projections turn out to be critical for several areas of computer graphics, especially the emerging area of called non-photorealistic rendering. I'll discuss several "contour finding" algorithms and show examples of the results they produce, and relate these to areas of polyhedral geometry.


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Created: 06 Sep 2003
Last modified: Oct 31, 2003 10:31:36 AM
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