Beauty in things exists in the mind which contemplates them.
-David Hume



The fourth-dimension: his work project

Although his roots and early work concentrated, rather solely, on the influences of Oriental art, Robbin's work grew in scope in the late 70s/early 80s when he began to focus on the concepts on higher-dimensionality. These ideas, for which he is best known as an artist and author, transformed from interstes to plans when Robbin met with Thomas Banchoff in 1979. Banchoff introduced him to "computer-genereated four-dimensional geometry." Robbin was fascinated by the idea of another space. Even though mathematicians and artists alike had been working with the notions of the fourth-dimension for over a century, computer imaging was opening new doors and making the fourth-dimension readily accessible.

At the heart of Robbin's theories were the two methods of representing higher dimensionality: rotation and projection. The question was how to resolve these ideas and, through art, give the viewer the experience of the fourth dimension. As any painting is, basically, two dimensional, the dilemma was how to utilize rotation to communicate and give a sense of objects in the fourth-dimension. Robbin set up a rule and devised a solution. The rule:

Since planar rotations is the single most important property of four-dimensional figures , and is, in fact, the only way we can distinguish four-dimensional figures form merely intricate three-dimensional figures, works of art that propose to be four-dimensional must embody planar rotation. (p.33)

Furthermore, after months of planning and sketching, he found his solution:


I have discovered that by using a combinations of two and three- dimensional objects, taken together as a single entity, the visual information of planar rotation can be presented and the fourth dimension brought out of the computer. The strategy is to depict hypercubes, individual cells of which are made with painted lines on canvas and others of which are sculpted in welded steel rod of the same thickness and color as the painted lines. The three-dimensional cells parallax (have a changing aspect as you walk around them). But the two-dimensional cells (which are perceived as three-dimensional elements) do not parallax; they remain fixed and only seem to move relative to the sculpted cells. The viewer sees a figure that partially rotates and partially does not, a property of planar rotation familiar to us from computer-generated rotations. 33

Wtih a concrete plan in hand, Robbin set out not only to accomplish this, but to "celebrate" his "discovery with a gigantic work." He created Fourfield, a giant 8.5 x 27 foot piece.


Fourfield (1980-1981) Detail


Fourfield Grid

Fourfield and other works of this period relied on the viewer, depending on his/her position and motion in relation to the artwork, to experience the fourth-dimension.

Expanding on the ideas in Fourfield is his piece, Lobofour.. The basic idea is the same with one twist: Lobofour has a negative curvature. Negative curvatures were first studied by the nineteenth-century Russian mathematician Nikolai Lobachevsky.


Lobofour (1982)


Lobofour Grid

In Lobofour the map-coloring problem is solved in an original way. By distorting the angles, but not the edge lengths, of the four-sided figures could absorb the shock, as it were, of the shrinking rule an thus maintain both the non-Euclidean tessellation and a consistent map coloring.....To some extent the legibility of the hypercube was sacrificed for the non-Euclidean distortion, and simpler parts of the hypercube had to be used. To my knowledge, this painting is the first attempt to build a model of the visual information of a four-dimensional, negatively curved field. 105