"Math Horizon" is a view of a two-dimensional sphere immersed in four-space 
so that it has exactly one point of self-intersection.  To see how this 
works, first note that surfaces in four-space generally intersect in points 
rather than in curves, as they do in three space. For example, if we label 
the axes x, y, z, and w, then the xy-plane 
and the zw-plane are two-dimensional planes in four space, but they 
intersect in only one point: the origin.
To form the sphere depicted in "Math Horizon", we began by taking the unit 
disc in the xy-plane and the unit disc in the wz-plane; since 
they intersect in a single point, these form the essential 
self-intersection in the surface.  The trick now is to attach the 
boundaries of these two discs so as to form a sphere, and in such a way 
that no additional self intersection is produced.
The boundaries are two circles, which can be parameterized as (cos q, sin q, 0, 0) and 
(0, 0, cos q, 
sin q).  For a 
given q, these two points, together with the 
origin, determine a plane in four-space (think of the points as vectors 
based at the origin that span the plane).  For different values of q, these planes intersect only at the origin, so if, 
for each q, we connect the two boundary points 
by a curve lying in this plane, we will have joined the two disc boundaries 
to form a sphere with no additional self-intersection, as desired.
|  | 
| 
The two points (cos q, sin q, 0, 0) and (0, 0,
cos q,
sin q) can be 
joined by circular arcs (left).  A smooth figure-eight can replace the 
piecewise curve (right). | 
Note that the two points, when considered as vectors at the origin, are 
perpendicular unit vectors, so they act just like the unit x- and 
y-axes in the xy-plane.  The intersection of the plane 
spanned by these vectors and one of the discs would be the segment from 
-1 to 1 along the x-axis, and with the other, 
the corresponding segment on the y-axis.  These two segments form a 
"cross" at the origin, and one natural way to attach them is by two 
circular arcs thus forming a figure-8 with an axis of symmetry along the 
line y = x.  A piecewise-defined version of the 
two-sphere in four-space can be produced in this way.  On the other hand, 
we could form a smooth version of the surface if we had a smooth (rather 
than piecewise-defined) figure-8.
The equation (cost, sin 2t) parameterizes a figure-8 that has 
the x-axis as an axis of symmetry, though the equation (cost,(1/2) sin 
2t) = (cost, sint cost) = cost (1, sint) is more aesthetically pleasing, as 
the lobes of the figure-8 are rounder and cross at an angle of 90 degrees. 
Rotating this curve by 45 degrees about the origin produces a smooth 
figure-8 with its axis along the line y = x and 
its crossing tangent to the x and y axes, as desired.  Using 
a standard rotation matrix with angle f = 
p/4, we obtain
| 
|  |  |  |  | 
|  |  | = |  |  |  | cost |  | æ è
 |  |  |  | ö ø
 |  | æ è
 |  |  |  | ö ø
 |  | = |  |  |  | cost |  | æ è
 |  |  |  | ö ø
 | . |  |  | ![[Help]](../../buttons/help.gif) | 
|  | 
Writing this in vector notation, we find
| 
| (x,y) |  | = |  |  |  | cost |  | [(1 - sint) (1,0)
+
(1 + sint) (0,1)]. |  | ![[Help]](../../buttons/help.gif) | 
|  | 
Now, replacing the vectors (1,0) and (0,1) by the two vectors from the 
boundary of the discs in four-space gives a smooth parameterization by 
t and q of the two-sphere in four-space 
with exactly one point of transverse self-intersection:
| 
| (x,y,z,w) |  | = |  |  |  | cost |  | [ (1 - sint)
  (cos q,
  sin q, 0, 0)
  +
  (1 + sint)
  (0, 0, cos q,
  sin q) ]. |  | ![[Help]](../../buttons/help.gif) | 
|  | 
Note that this surface lies within the unit sphere in four-space and 
touches the unit sphere when t = 0, namely along the 
curve 
| 
| (x,y,z,w) |  | = |  |  |  | (cos q,
 sin q,
 cos q,
 sin q) |  | ![[Help]](../../buttons/help.gif) | 
|  | 
a circle on the four-sphere. The image shown in "Math Horizons" is the 
stereographic projection of this surface from the point on this circle 
where q = 0. Because the surface 
passes through the point of projection, it's image appears to extend out to 
infinity in three-space. Bands of the surface have been removed to help 
make the structure of the surface and its parameterization more apparent.