The Traitor's Reward

You awake to find yourself in a locked octagonal cell.  There is a terminal in front of you, as well as a place to save your game to your left.

05-04-3458

So maybe turning them in wasn't the best idea after all.  I guess Jon and Al were telling the truth. The Blues certainly can't have another Orange running around knowing about the 4th dimension.  Or another purple, which is why I'm here.

I can't really blame them for running off down that strange passage before the police arrived, but now I've got to figure some way out of this place myself.  But given what I saw when I tried to break Jon out, it's pretty much impossible (unless Al just "lifts" me out, as he says).  It doesn't seem like I have that much time.  The cards mentioned that I'll be sent to the "Big Man" to be "taken care of" soon.  I guess that's why they put me in this strange- looking cell. Wait a second, what's going on?!?

    You leave your journal to hear a humming noise.  You also notice that the room is getting brighter and brighter.  Suddenly, two panels of the octagonal cell disappear.  If you are quick and smart enough, you dash out of your cell just in time to see it turn into some pulsating, green thing.  That, you would assume, would have been you "being taken care of" if it weren't for your quick dash outside.

You are now in a long hallway with a pillar in the middle.  But as you approach, two sections of the hallway suddenly become filled with the pulsating green something.

    You dart between as the sections alternately become filled and unfilled with green things.  As you proceed down the hall, you find this phenomenon again and again.

You eventually come upon a flight of twisty stairs.  At the bottom there are more green things.  There is a terminal, which you can not read.  If you do, the green things will crush you if you stand there long enough.  Each time a green thing appears, there is a crash as if from thunder.

    You stand in what appears to be an elevator, and flip a switch.  But instead of moving up or down, the elevator changes brightnesses, getting dimmer.  As the motion ceases, the other door in the elevator opens up, leading to a long hallway with a terminal on the left and stairs ahead.

Hello there.  This is Nodrog.  Didn't you recognize the cross sections of my hands as I did my best to crush you out of existence?

No?

The place you're hiding in is too dark for me to see your insignificantly thin body.  But don't worry.  The blues are as thin as you are.  They'll find you.

You'll pay for conspiring against me.

As you continue to walk past, a bunch of blues just appear behind you. You run either up the stairs or down (it's a spiral staircase).

    At the bottom or top, you find a longer stairway leading back to your original altitude.  You run up or down this stairway, where you find the stairs leading out from the other end of the spiral staircase.

You follow another hallway, and a door slams shut behind you.  Now you find a branch.  On the right, you can go into a hall that gets brighter.  Going straight, it gets darker.
 

The hall is proportioned exactly the same as the spiral staircase, except instead of the stairs, there are flat corridors.  And yet if you walk around the loop in either direction, you don't come back to the same place.  How is this possible?

    But of course!  There is a fourth dimension!  This spiral is a stairway as well, but the direction you go up and down in is invisible.  The only way you can tell you've moved is the change in brightness.

    The pulsing green things were cross-sections of a 4-d creature's body, which it was using to crush yours.

    The blues could just appear because the 4-d creature was dropping them into the hyper-plane in which you were standing.  It couldn't tell well enough where you were, but it could place blues near the location of a known computer terminal, and the blues were well equipped to chase you.

    Armed with these revelations, you go brighter or darker on the spiral, and then up a straight ramp (also getting brighter or darker) to a room the rejoins the lighter and darker paths.  As you continue, a door slams shut behind you, leaving you in a small square room.  There is a terminal.  As you step towards it, blues appear all around, but do not attack you.

Welcome.  We've been expecting something like this to happen.

It's only a matter of time before a member of one of the lesser colors gained a true enough understanding of 4-space to find his way here, avoid our pursuit, and survive the wrath of our master.

Therefore we have a proposal to make, which, since you're surrounded, you'll be happy to accept.

I'm afraid we must banish you from Monochromia.  That world is not yet ready for the four-dimensional reality they live in.  But you are ready, and so, without further ado, I am sending you out into the vast unexplored reaches of Brightland to explore, to the brightest and darkest reaches of the multiverse.

Good luck to you, and may no creature of any dimension oppose your quest for knowledge.

Click here to begin the adventure again.